Out of Reach from Laura Ambrosiano on Vimeo.
Showing posts with label horse. Show all posts
Showing posts with label horse. Show all posts
Thursday, May 20, 2010
Out of Reach - Senior Project
So this is my senior project. Well... I learned a lot from it. I guess I can say that at least. There are things I like and a lot of things I don't like. Overall it was a very worthwhile experience, though.
Monday, September 21, 2009
Thesis Progress
Well, somehow it's my senior year now. This fact is terrifying. It also means that it's time for me to make a thesis film. My idea for my thesis film is to model, rig, texture, and animate two characters in Maya in a fairly simple piece that will mainly be a character study. I'd like to try to get the 3D characters to resemble my illustration style as much as possible. Hopefully this will work out. Here's my progress so far.
These are my two characters. Rory is the horse, and the girl is Ginger.
These are my two characters. Rory is the horse, and the girl is Ginger.Ginger's rig is pretty much finished. There are definitely things that I could improve, but I don't want to fall into the spiral of eternally researching and tweaking and not get anything done, so since she's animatable, I'm moving on for the time being.
This is Rory's model so far. He isn't rigged yet, but in order to test his geometry I bound him to a very simple skeleton and made a goofy majestic pose.
Also, since I'll be animating a quadruped for this film, I did a couple of horse gait tests with the Rhett rig from High End 3D.
This is Rory's model so far. He isn't rigged yet, but in order to test his geometry I bound him to a very simple skeleton and made a goofy majestic pose.Also, since I'll be animating a quadruped for this film, I did a couple of horse gait tests with the Rhett rig from High End 3D.
Subscribe to:
Posts (Atom)