Laura Ambrosiano

Sunday, November 24, 2013

Creature Base Mesh

Well, I finalized the base mesh for my creature model, and my friend is working on rigging it, so we're making progress.  I also experimented with the Arnold renderer a bit - lighting the scene and using a couple of skin shaders.

 

 
Posted by Laura at 7:35 PM No comments:
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About Me

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Laura
I am an artist living and working in Vancouver, where I've been working for the past four years as a 3D modeler and texture artist for animated TV shows.
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