Sunday, April 13, 2014

Various Project Updates

First of all, I'm trying to get that little creature ready to do some poses and a final turnaround in Maya and also using the project as an opportunity to learn more of the Arnold renderer.  Here's the model with 32 bit displacement in Arnold.  Next up will be posing and tweaking lighting, then I think I'll be able to call him done.

Get to the choppaa!!

I also started a head sculpt of the character Lying Cat from the Saga comics.  I love the artist Fiona Staples' expressive style, and Saga is full of wonderful characters I would like to sculpt at some point.  Lying Cat seemed like the most doable side project to take on while working full time, though.

This is actually very old, but I realized I never did post an image of the 3D print I had made of this character.  I'm pretty happy with it, and I'd love to do more prints in the future.  I can easily see myself spending all my money making toys.  This character was designed by Caitlyn Harris.

Monday, March 3, 2014

3D project progress and some drawings

Seemed like it was time for an update, so here are a few things I've been working on.

The creature (who still needs a name of some sort) is almost done, I think.  I'm planning to just finish up his normal and displacement maps, render him nicely, and call him done.  At some point I might go back and work on giving him full textures, but for now I just need to finish things, which has been pretty difficult for me to do while working.


My friend Simone Brundisini asked me to model a 3D head for a stop motion puppet he's building.  The plan is to composite the 3D face onto the stop motion puppet for a short test to see if that process is doable and appealing.  Right now I'm trying to find the balance between matching the proportions of the drawing and giving the character appeal in 3D space.  The character design and linework is by Carlo Gemmani.

And here are some 2D things.  Mostly just practicing painting on some faces I had in my sketchbook.

Sunday, February 16, 2014

A couple of observational sketches

Just a couple of sketches I scanned recently.  One is a marker sketch done at White Pine a while back.  The car I drew while at a Starbucks the other day because that car was parked outside the window and it was cool :)

Thursday, January 30, 2014

Normal Maps, Doodles, Sugar Rush, Pokemon

Most of my time I'm at work, but here are various things I've done in my spare time.

Working on normal and displacement maps for the creature I posted earlier.


Some doodles from my work notebook that I liked enough to scan and put together.

So, I know I'm well over a year late for this party, but I was looking around and saw some other artists' self portraits as characters from the game Sugar Rush in Wreck it Ralph and I decided it would be fun to do one of my own.  Even though the time for that meme is long past, haha!

A bunch of my coworkers and I did that December Pokemon drawing challenge this past month.  I only got about halfway through, but it was still fun.